Originally Posted by kalniel
Perhaps the adage 'simple to learn, difficult to master' can serve as a passable example for now. DS fails on that measure for me, but LSW passes. Supreme Commander almost passes for the single player game, but it has too much depth in multiplayer to be accessible for more players - it's competitive rather than co-operative as well.
In the interview (PC Gamer, UK, issue 182) he likens SupCom to a game that people expend energy on playing, but says that his ultimate aim is to make a game that cycles between expending energy and recharging it. He also says he's tired of recycling the same old core games.