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February 25th, 2008, 23:17
Originally Posted by DArtagnan View Post
Dungeon Siege was both simple to learn and simple to master, and perhaps that is really what I'm talking about. Not that it didn't have challenges, but once you had found a comfortable group setup, the game literally played itself. There was nothing more to it than that.
I think CT would agree - he claims at least to have recognised the failings and he's stated he's looking for more depth. Certainly seeing SupCom proves to me he knows how to make a game with depth as well. Problem with that game is that it's just too involving.
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