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February 28th, 2008, 20:18
Aye, I agree with you there, Squeek, but I think you're misinterpreting Vince's words if you say he'd disagree.

Rather than frequent, mindless and uninteresting combat, the 20-rats in a dungeon complex, combat should - when a viable solution - by difficult, challenging, rare and preferable require planning. DSA-style vs AD&D-style, I suppose
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