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February 29th, 2008, 00:44
Originally Posted by Alrik Fassbauer View Post
I just had a terrifying thought (well, sort of) :

I assume that - in almost every game (talking about clichés, shall we ? ) , I'd need to battle an end-boss, at the very end of the whole game.

Now, will the character who has chosen the non-combat path have enough experience-points based strength to do that ? Or other attributes ?

Or in other words: Will the non-combat path give the same amount of experience points than the combat-path does ?
According to the FAQ:
A: "We have seven different endings and only two involve mortal combat."
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