Favourite RPG Element?
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March 8th, 2008, 17:30
I voted questing. I haven't read everyone's comments, but I agree with a previous statement that without questing you really don't have much of a game.
I can play a game with a defined character (un-customizable) if the story and quests are good. That sort of makes voting for character development moot as well.
Exploration is nice, but with my limited gaming time and attention span, totally sandbox games are un-completable for me.
NPC interaction is very important, and in my mind is virtually the same thing as questing, other than the ambient atmospere (people talking/working in the background - e.g. Gothic), but again, without questing, those interactions become rather meaningless imho.
Puzzles are cool, but true puzzles are implemented so infrequently that they really don't rate a whole lot in my book. A nice bonus, yes, but not crucial to the rpg experience.
..& so they take the fiction all out of the Jabberwock & I recognize & accept him as a fact. - Mark Twain, May 30, 1880
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