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March 25th, 2008, 16:31
Voted Exploration, but really, for an RPG to work for me it's got to have a good balance of all of those features. Exploration without NPC interaction is bland, combat without character development is tedious, questing without any decent amount of all elements lacks imagination.
A good RPG needs open exploration, good quests, interesting NPCs and the freedom to develop your character in any way the player wants and still be able to interact with all the elements of the game.
But the reason I voted Exploration is because once I feel railroaded and hemmed in, I rapidly lose interest. If I feel I have to stick to the path the developers intended, I don't care any more. Let me explore and do things backwards and out of order, the way I've always played RPGs….
You know the very powerful and the very stupid have one thing in common. They don't alter their views to fit the facts, they alter the facts to fit their views, which can be uncomfortable if you happen to be one of the facts that needs altering.
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