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April 9th, 2008, 07:50
I agree about "speed bumps" but don't find the current mechanics very satisfying. In NWN and the like, I find myself resting after every hard battle, which is pretty pointless other than restricting the current battle. On the other hand if you can't rest, it makes things strategically more interesting but can lead to mages being dull or just onlookers during many fights.

Low level spells are often useless in mid-higher battles where you probably need the better spells anyway, so it's either fire off Greater Meteor Strike or ping away with a pathetic slingshot and no BAB worth speaking of.

Meanwhile, a fighter has no downtime and no resource use.

I'd rather a different approach, altogether.
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