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April 22nd, 2008, 23:24
There's lots of things that might prevent them from doing a demo.

A: Microsoft said no. An early PC demo would violate Xbox exclusivity.

B: The demo would still be fricking huge, since they'd have to link in most of the video and audio resources. Who wants a 3 gig demo?

C: Spending a month making a demo is a month not spent tuning and testing the game. They want us to have the bestest possible experience. Really, this is for our own good.

D: The game has stability issues, and even the trimmed down and revised radiant AI is keeping them from having a playable game. They'll be lucky to have a stable game when they ship -- a demo would only showcase their problems.

E: They're worried that a demo would actually lower sales. The game doesn't live up to the hype, and they need to maximize sales in the first week on the shelf.

F: They hate RPG fans (and at this point, who can blame them), and are refusing to make a demo just to tweak our noses. After all, this game isn't for RPG fans, it's for the mass market.

Okay, so 'F' is maybe a bit cynical, but really, this game isn't for us.
Hammer, anvil, forge and fire,
chase away the hoofed liar.
Roof and doorway, block and beam,
chase the Trickster from our dream.
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