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April 24th, 2008, 13:45
I'd agree that games with preset protagonists tend to have advantages in the stories they present. Although the level of background for the protagonists in the listed games actually spans quite a range. Games like KOtOR and the Witcher are largely enjoayble because of the way the story interacts with the character assigned to you, and those are great games becasue of it.
However, to me the "stories" that came about through somewhat emergent gameplay in sandbox games like Daggerfall and Morrowind are more dear, although they are less spectacular and mostly not worthy as stories per se: But they are exclusively mine, a result of my decisions, the game mechanics, chance; they result from an interactive world.
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