Originally Posted by TheMadGamer
But really, by that logic, the character should just play itself then. Because as a player, if I take any control of the character in any way, say, such as running him around the game world to places that I choose to go to as the player, isn't that a violation of the complaint that blocking should be purely stat based? If I as the player choose to talk to a certain NPC, is that the character's choice or my choice? If it's my choice, have the developers failed? The truth is that to play a role playing game is to accept the imperfection that exists that while there may be a line between the player and the character, that line is always going to be blurry. As developers make games that blur that line in different way I find it better to try to enjoy the experience rather than bitch and moan that the line should be blurred differently.