RPGWatch Forums - View Single Post - Mass Effect - Copy Protection Details
View Single Post


May 6th, 2008, 18:41
They should divide each game into a server and client and put small critical parts of the game into the serverside code. It would work like mmog and be completely uncrackable (unless somone manages to steal it).

After a year or two they could release a patch that adds the server code into the client so that you dont need internet connection anymore.

The only limitation is that they cant put just any part into the server side code. It should be somthing that does not lag the game no matter how poor the connection and ping is. And it should also be somthing that cant be easily reconstructed (dont remember what the right word was).

Oh, I have had a connection to the bbs/net on every pc I owned since the early 90s or somthing. My first modem was 2400bds.
Last edited by zakhal; May 6th, 2008 at 18:57.
zakhal is offline


zakhal's Avatar


Join Date: Dec 2006
Location: Europa Universalis
Posts: 3,142
Mentioned: 1 Post(s)