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May 8th, 2008, 08:31
Originally Posted by Dhruin View Post
I'm not sure I agree with all the examples but it's an interesting piece.[/URL]
I don't agree with the examples, either. Nor do I agree with his conclusion that there is no point to the game if there is no difference in end result on harder difficulty modes. It's like people want bragging rights. "I beat this game!" Well, "I beat this game on hard!" is about the same thing. Besides, plenty of games nowadays unlock something special, like a new mode or extended cut-scenes, when finished on the hardest difficulty.

Games used to be mostly frustrating. You had lives, not saves. You had to repeat sections over and over again to get past a part, and then when you did, you died again and had to start over. This was all fine when I was younger and there didn't exist any other type of game with the quicksaves and the easy modes, but nowadays I wonder if gaming really is just about challenge.

These are different times, but has "entryism"… failed? Hmpf, sounds a bit pretentious.
Thaurin is offline




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