Rampant Games - Sick of Saving the World?
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May 20th, 2008, 11:59
Originally Posted by
the evil bad guy who's evil because he's evil, is getting very old.
Wlll, that's just an example of very poor character writing or characterization.
A good writer should always ask himself or herself : "
does he/she/it do that ? What are the motives ? Why is this entity there ?"
And, to be strict, this also must be applied to monsters living in a cave waiting to be slaughtered by some hero who wants experience points from them.
The "great" thing with action games actually is that these elements can be happily omitted: Nobody cares as long as the monster or villian drops 1337 stuff.
So, in fact, action games are "growing" a generation of game designers who don't learn to be good writers - because it is never required by their games.
Which - in the end result - will most likely lead into a decline of quality of games - at least story-wise.
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist,
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