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May 20th, 2008, 12:59
Originally Posted by Maylander View Post
the evil bad guy who's evil because he's evil, is getting very old.
Wlll, that's just an example of very poor character writing or characterization.

A good writer should always ask himself or herself : "Why does he/she/it do that ? What are the motives ? Why is this entity there ?"

And, to be strict, this also must be applied to monsters living in a cave waiting to be slaughtered by some hero who wants experience points from them.

The "great" thing with action games actually is that these elements can be happily omitted: Nobody cares as long as the monster or villian drops 1337 stuff.

So, in fact, action games are "growing" a generation of game designers who don't learn to be good writers - because it is never required by their games.

Which - in the end result - will most likely lead into a decline of quality of games - at least story-wise.
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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