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June 1st, 2008, 21:41
Originally Posted by zahratustra View Post
I am not quite sure what you mean Alrik?
I meant this line :
Originally Posted by zahratustra View Post
But why "WoW killer" should be any sort of measure of game success?
The point I was referring is that of the "WOW killer".

Now, Blizzard has erected another kind of "standard" in gaming - in online gaming.

Everyone who wants to suzcceed in building an "WOW killer" must achieve to dethrone it - how ever.

For example, a company could try it with even better graphics. Just as an example.

But the standard is already so high, that the profits such a "killer game" would reach would be easily eaten up by the whole development process.

The standard is just too high.

Same goes imho with AAA games : The standard for even better graphics is set so high that the possibility to create a "killer game" is the more reduced the higher the standard is.

That's why some people complain about the claim of Radon Labs trying to make an AAA title called "Drakensang", which cannot be really achieved, because the already set standard is too high !
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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Alrik Fassbauer

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