RPGWatch Forums - View Single Post - A Novel Take on Piracy
View Single Post


June 5th, 2008, 22:30
Originally Posted by Prime Junta View Post
I think Stardock put it rather intelligently -- they look for the biggest market of paying players, and simply ignore pirates. IOW, they don't make games for oversexed teenagers with very little pocket money and a fuck-you attitude to society, but to intelligent, thoughtful, and responsible adults who work day jobs. Sounds like a pretty good strategy to me (and makes the Crysis guys sound like whiners).
There's no doubting the wisdom of this but there are, of course, complications.

1. Most publishers aren't interested in making niche games - the potential returns are too small to interest them. This forces devs off the PC.

2. Are we happy to cede entire genres to the pirates as no-go zones? I'm not much into shooters but I quite like the occasional story-driven action game. It's not a healthy market if entire genres are excluded purely (or largely) because of pirates.
-= RPGWatch =-
Dhruin is offline


Dhruin's Avatar
RPGWatch Team


Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968
Mentioned: 0 Post(s)