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June 16th, 2008, 19:43
I love the idea of the hunger and thirst meter. I like having to plan a dungeon crawl, or a foray into the desert or whatever. It's all about strategy, which I think should involve more than just how to defeat the next monster. (To be fair though, I have not played Eschalon at all yet). Of course, if there are going to be hunger and thirst, the ability to satisfy them needs to be accessible (though not always easy), IE hunting, getting water from ponds, etc.

You say that didn't we learn our lessons from the 80's? What lessons, some of the best games every made PERIOD include food as concern (Ultima's 4-7 come to mind).

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