RPGWatch Forums - View Single Post - Planescape: Torment - Interview with Chris Avellone @ BellaOnline
View Single Post


July 5th, 2008, 05:38
Originally Posted by Turok View Post
What he say is add more combat, he don't say anything about remove story elements.
These guys don't have infinite time, if they move resources from one project goal to another you are going to get a cut somewhere. I didn't play that game for the combat even if I bought it hoping for good Infinity action. This designer just speaking to the reality of most gamers though, no attention span
Melvil is offline


Melvil's Avatar
Super Duper Super Sweet


Join Date: Oct 2006
Location: Barva, Costa Rica
Posts: 688
Mentioned: 0 Post(s)