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July 10th, 2008, 13:47
There are too many harsh worlds in games for my taste now.

Can you imagine just *one* "non-harsh" world in recent RPGs ? I can't.

On the other hand the cliché goes like this : A harsh world *needs* a hero, that's why a hero is most likely to become a hero within any harsh world, and nowhere else.

I think that's why so many game environments are so similar.
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

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