It won't hurt that Silverfall will look great, if what we've seen is any indication. The game's vast overland environments are picturesque and feature excellent shader and lighting effects to create reflective and refractive water, convincing torch lights, and some very menacing monsters. The game's world will be varied, offering grasslands, deserts, swamps, and various towns of different alignments, and it will be huge. Rousseau suggests that it will take a long time to cross from one end of the world to the other, but fortunately the game will have a quick-travel option that will let you jump to different locations you've already explored on your world map--and various locations will even have merchants to buy up your loot and other amenities, so you won't always have to keep coming back to your hometown if you don't care to. Hopefully Silverfall will live up to its promise and deliver a great-looking, open-ended, and addictive hack-and-slash game when it ships in the US in February.