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July 14th, 2008, 08:28
Originally Posted by Dhruin View Post
My personal feeling is that BioWare doesn't like to stray too much from the norms, because they believe a wider group of gamers will identify with familiar themes and archetypes. Perhaps DA is more daring - can't tell from this.
You're right Dhruin but I believe DA is the result of this thinking from some of the explanations from Bio themselves.

To them the weak sales of Planescape and Fallout are proof that different doesn't sell as well as their insistence on making it a class based game with dwarves and elves. Its also why the focus will be on the solo player with any multiplayer or toolset (at least to the public) said to be an afterthought. The very name Dragon Age wreaks of playing itself despite their philosophical defenses if it.
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