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November 19th, 2006, 18:03
IF a large part of the performance issues is due to a seemless world, which seems likely, I would have preferred to have "strategically placed" loading zones. With the amount of caverns, geographical differences, etc… that Gothic 3 has, why not put loading zones in these areas? E.G: For a lengthy cavern romp like the quest in Reddock (early in game), why not break up the cavern into a different zone? As you're walking into the cavern it would not seem so jarring as say, Morrowind, which pauses mid-stride in the middle of nowhere to load more landscape. With all of these "strategically placed" loading zones in G3, the result would be better performance without sacraficing too much immersion.
..& so they take the fiction all out of the Jabberwock & I recognize & accept him as a fact. - Mark Twain, May 30, 1880
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