NWN2: Mask of the Betrayer - Design Interview @ Iron Tower
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August 26th, 2008, 11:41
Work at a very large bank myself (as a developer), and while we're using some principals of agile development, we can't use all - the wheels turn slowly here (so many people have to get involved for every little change), so going back and forth between the client would take too long.
However, we have been trained in, and use various ideas from, development methods such as scrum, rup, msf etc. Our development method at the moment is not a specific method, it's one we've adapted to fit our needs.
Anyhow, it was an interesting interview. It is certainly noticable that MotB got more polish than previous Obsidian product, as it is the best D&D product in a long time (in my opinion).
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