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September 5th, 2008, 19:42
They really did do some great stuff with this game. The combat definitely slows stuff down - but to its credit, the first time you encounter a particular creature, you are in for an interesting ride. Many monsters have unique abilities that require you to change your strategy around just to survive. That's kind of a hallmark of Wizardry games (and was borrowed by the jRPG games like Final Fantasy later), but it's nice to see it again. That's one downfall of the D&D-licensed games - and, really, a lot of others (like the Elder Scrolls) - too many encounters play out the same, and are reduced to the same kinds of tactics over and over again.
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