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September 10th, 2008, 19:01
That's a long-standing issue with RPGs. Even when they offer non-combat alternatives, they often forget to offset the standard reward systems: XP, skill improvement, loot, money, ammo. Plus the convenience of eliminating a potentially recurring threat. If you take the non-combat option, you don't get those rewards (or worse, you do take the alternative, get the alt-reward, then go back to kill-n-loot and get all of the other rewards as well).
Hammer, anvil, forge and fire,
chase away the hoofed liar.
Roof and doorway, block and beam,
chase the Trickster from our dream.
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