Thanks Cadmus! I have a lot of questions, so don't feel pressured to give long answers.
1) Is it rewarding to create non-combat builds?
2) Are there areas or quests that you wont be able to complete without the right skills?
3) How deep are the companions?
4) Are there energy weapons? Power armor?
5) Will there a lot of dark humor like in Fallout?
6) Besides Fallout and Roadside Picnic, what other influences are there?
7) Why did you decide to make the price only $30.00?
Alright, let me try to address these
1) Depends on how you feel about it. Basically game's world in very hostile in a lot of meanings, so it is quite dangerous. But making a build with, for example, a lot of LOOKS (think about it similar to Charisma) allows you to recruit more henchmen, so they will do dirty work for ya. Or for instance, investing heavily in Stealth allows to skip the encounter entirely but still resolve the objective. We think about quirky builds - a very dumb character, a very smart character, a very awkward character, a weak character - those all supposed to have fun and be able to beat the game. Sometimes this will take extra effort and resource management but supposed to be possible.
2) With some extreme builds, you will probably not be able to beat certain side activities. The main quest takes extra care to provide N+1 solution for every situation. Though we creative thinking and resource management and good usage of game mechanics you will be able to complete most of the things with any type of build.
3) They have small stories player can participate in and resolve. We actually wanted to add bigger companion stories with the stretch goals, but right now, honestly we are focused to get the basic funding. Can't confirm we will be able to squeeze huge personal stories without community help, but they will not be the blockheads for sure, they will have a personality.
4) Power armor - yes. Minimally we will have one type of Servo-shell that's how we call it - check out FB page for concepts. Ideally, we'd like to have a shell type for each wing - scientist, soldier, technician etc, but if we will be tight on schedule there will be one type with attachable mods.
And there is a High Tech Weapons skill tree - everything related to Forefather's tech, relics, and artifacts.
5) Yes
6) Jagged Alliance 2 for global map exploration and combat system, XCom for squad management, DOS series for exploration and systemic freedom
7) We are indie. The game will not have full voiceover, fancy cutscenes and 120 billion hours of "content" AAA guys are talking about. So we play in our mid-market. I think it is a fair price for what we aim to deliver. There are more expensive KS pledges and we are always grateful when people choose those, but the game should be affordable and provide good value for its money