When you play this game, it is hard to compare it to others in the recent past. Some say Icewind Dale, others say Divinity Original Sin, some even say Baldur's Gate 3. This is its own game. It has its own deities, lore, and play style. To me this game is more closely aligned with the SSI gold box series from the 80s, in that you control an entire party. The banter between characters occurs whether you play with all pregen, a mix of pregens and custom, or all custom characters. The gameplay has a true feel of DnD 5th ed even if the setting isnt Faerun. In fact, they nail the tabletop experience better than BG3. If you are looking for a D:OS clone or a BG3 clone, this isn't it. The environment isnt truly interactive (sorry no exploding barrels). First off the developer is a lot smaller than Larian or Black Isle, so the game concentrated on their vision rather than fan service (though there still is plenty of that). Tactical Adventures also was constrained by what they could include. There is a document that Wizards of the Coast licenses for projects and I am guessing they went with the one they could afford at the time, which leaves some gaps in what they can and cannot use. The smaller developer also concentrated on the combat feel and they nailed it. The combat truly feels like I am playing DnD with my friends on a game table. It is my opinion that this game has truly nailed that DnD to computer hybrid. The only issue I have with the game is that multi-classing is not a thing. Select your archetype at level 3 which can give you some cross-skills but nothing compared to a multi-class character. Again, not fair to compare it to a game made by a larger studio. Tactical Adventures reminds me of a time where I played the SSI gold box games, but this time I am getting a place other than Faeurn or Krynn and a better tabletop translated experience. All that and with 7 hours played, I have yet to run into a game breaking bug or glitch. Simply well done!