I don't remember exactly the first time I actually noticed stronger monsters spawning in place of lesser enemies, but I think I was in the high 20's level-wise.
I don't remember exactly the first time I actually noticed stronger monsters spawning in place of lesser enemies, but I think I was in the high 20's level-wise.
There's definitely some exaggerating here in regards to the respawning.
It's not one of those games where you can clear an area and it'll be repopulated the next day. It takes a fair amount of in-game time before anything spawns in an area you cleared.
Also, I didn't notice level-scaled spawns in my game until I was level 25+
Fwiw, you can prolong the amount of time before an area respawns by not looting the bodies of the creatures you killed.
It's more like spawning than respawning. I noticed new monsters sometimes in areas where I hadn't yet cleared the old ones. I think it might be based on a combination of game time and player level.
From a technical standpoint, it's very solid. I'd say wait for 1 more patch, and the only reason I even say that is because there's apparently one in the works right now.
Everything but the skill descriptions
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Any word on what they're fixing?
The combat seems extremely clunky although that was expected from PB. The animations are terribly slow and the hit box are way off. It probably doesn’t help that I’m playing nioh at the moment as well. Nioh is a fluid well oiled machine combat wise. I’m hoping maybe when I raise my stat thing will be better.
As in Gothic 2 only the close combat really worth it. Looks like you used some magic/long range way, firstly it's the easy mode past many level up and some key upgrades for magic, secondly it's the superficial mode, that is there isn't much to learn.I didn't care for the game. Yes the world is big and full of flowers and toilet papers to collect, but gameplay-wise it was not to my liking. I decided to play as a ranged cleric supporting his companion on battles and played the whole game that way, but once again PB decided to change the rules for the last battle and had me without a companion (had to watch the ending in youtube).
Didn't like the level-scaled respawns, the super-high-density of level-scaled mobs everywhere I went, how stats were so restricted (5x for a stat point, seriously?), the lack of character progression (I used the same cleric gloves and abilities for 95% of the game), etc. Definitely not my type of game.
Elex was fun for a little while, but I found the loot boring and the voice actor for Jax bored me to death too. Emotionless probably isn't the best choice for entertainment. Still, overall I thought it was fairly decent; at least in Bezerkville which was where I spent most of my time. I hope it picks up for you, KemoSaki.
The combat doesn't just seem clunky, it is clunky. It gets better though once you've raised your stamina and learned some skills. Not sure what you mean about the animations being slow. Slow compared to what? I also rarely had an issue with the hit box except for a couple of the larger monsters (trolls, cyclops) who sometimes registered hits without making definite contact.
My personal problem is I'll never play Dark Soul nor Nioh that aren't really RPG.
I understand those games won’t appeal to everyone, but not rpg’s?
Stats, character progression, loot, quests, Npc’s, story, exploration. What else do they need to be considered rpgs?