So, you're confirming that you don't think it's appropriate for me to have an opinion of what's best for the genre - and I certainly shouldn't speak openly about what I like and don't like - and what I wish would happen. I'm now "hiding" behind a clear logical distinction.
That's impressive stuff, May.
Of course you can have an opinion on what the future of the genre should look like, but that opinion is largely irrelevant when it's not a type of game that you actually play. From what I've seen, Black Isle/Obsidian style games simply don't appealed to you, so why comment on what should or should not happen to such games? That's like me talking about action games, for example:
"I wish everyone would just stop making all these shooters and action games, and make RPGs instead."
If I ever did state that it would be pointless, as I simply don't play such games. I know nothing of what such games should or should not contain, or how people should develop them.
I can make comments on MMOs that I play or have played, open world RPGs and RPGs with a heavy emphasis on story and characters. I can't actually comment other games, because I'm not really interested in them.
Wanting or wishing for a certain type of game to stop being developed just because I don't enjoy them would be selfish. Instead, I make my feelings known regarding games I actually do play, and what direction they should take.
Yeah, because there's a "score" to determine who wins when writing or designing, right?
No more than there are scores to determine whether or not William Shakespeare was a great author. He was though, despite not "winning" or being "scored" as such. The level of his writing is not determined by a grade, but by a general consensus, and that consensus is: He was a great writer.
Why would I want to interfere or change your opinion here? You apparently like what he's been involved with lately.
I don't though.
I don't like what William Shakespeare wrote, I find it boring, but that doesn't mean I have a hard time admitting he was a great author. The level of someone's writing is not related to whether or not you enjoy it, but on their use of language, metaphors, the depth of their characters and so on and so forth.
By the way, I'm not comparing MCA to Shapespeare - there's a fairly massive gap here - but the gaming industry doesn't have a Shakespeare yet, and it probably won't for a long time. My point is simple: Enjoying something is not a requirement for determining someone's skill at writing, dancing, singing and so on and so forth.
For the record, I have nothing against him as a designer - because I don't actually know exactly what he's done. Just being a designer/writer can mean a hell of a lot of things. I think his work on Torment is the best documented stuff - and I didn't really care for that. Not my style of writing/designing.
I can only see the end result of his involvement - and he's been "lead" on several games.
As I said, originally, if the lessons he's learned are what has brought him to develop what he's developing - I wish people would stop paying attention - because those lesssons aren't good for the genre.
Again, why are you bothering with a type of writing and games that you clearly don't enjoy? I don't enjoy Call of Duty, but that doesn't mean I wish or want them to stop developing such games. I certainly don't want to rob people who enjoy such games of their hobby.
Nonsense, you'll be replying in this thread for days.