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August 21st, 2018, 10:10
Yeah, DX12 uptake has been very slow. I think it's partially because a lot of work that is done in the drivers under DX11 is now farmed out to the engine in 12. Potentially, this allows for a more efficient way of doing things, and avoiding many of the bugs that result from crucial functions being blackboxed in the drivers.

In practice, this means the engines having to learn to do more complex tasks, which the driver makers were very good at. As optimal performance on PCs is not much of a priority for them, there hasn't been a great push in this direction. I think it will yield results in time, though.
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