Antharion - Update #5, Lighting and Shadowing Video

Dhruin

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Antharion has updated their lighting tech and the latest Kickstarter update shows that off:
Hey guys! In the past week we've made a few modifications to Antharion's rendering engine and thought we might as well make an update out of. So here's a video showcasing our engine's real-time dynamic lighting and shadowing capabilities along with a newly added "classic lighting mode" option for older devices (or for people who prefer a more tile-based aesthetic). We've also included the first dungeon atmosphere track by our composer Eric Gallardo. Check it out...
More information.
 
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Hmm, well it's nice but I have to wonder how well that lighting system will work with the actual 2D character and monster sprites.
 
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Just to clarify, the lighting system isn't new, it's the same one we've been using all along. What we added was just an optional tile-based lighting for older devices and for people who prefer this look.
 
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Not currently but we're in talks with Nvidia to write a special driver for it ;)
 
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