Age of Decadence - Screens & Combat Teaser

Dhruin

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I was on my way to check out the Iron Tower forums to do a roundup on The Age of Decadence but stopped at NMA, only to find they'd already done it. This thread has a nice collection of links offering some new concept arts, shots of the world map as artist Oscar develops the concept further, a pair of barracks screens and a 30 sec teaser of the long-anticipated second combat trailer that should be released soon.
More information.
 
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Note the concept art and world map can only be seen when logged in.

That happens whenever a user uses an "attach image" feature rather than an img src. It's a bit annoying for outside users, I'll ask VD if he can turn it off.
 
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Well, that settles the question of whether they're using heavy dark lines in every texture. How many barrels do you see in this screenshot? No peeking at the original.
 
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11?

That's ridiculous, that's not even funny (<- reference, not an actual remark)
 
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Well I like it very much. Looks excellent. This combat video is much smoother than the one released a little while ago.

The map screens are fantastic as well, it's what I was hoping for when I last saw the earlier map drafts.
 
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Good work, The Age of Decadence team! :)
 
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I love that zoomed out view. The lack of cutting edge eye candy means there is more artistry.

Along with Eschalon, this is evidence of a traditional CRPG revival.
 
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I love that zoomed out view. The lack of cutting edge eye candy means there is more artistry.

Along with Eschalon, this is evidence of a traditional CRPG revival.

That's interesting because they're so different.

Eschalon is just a copy of traditional cRPG design. It doesn't intend to innovate anything and hence it doesn't. Thomas just doesn't feel he needs to, and I think he's right, it's not like he's producing a kind of games that are a dime a dozen right now.

But AoD is different, it is in fact moving the cRPG genre "forward", so it's not just a revival of traditional cRPG design. It's not like the VD has always been against change and just wants a duplicate of mid-90s RPG design, he would just like to see cRPGs evolve in a different direction than the BioWare school. And that's what he's doing.
 
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If only he wasn't so conflict oriented when talking to people I might actually be more interested in his game.
 
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If only he wasn't so conflict oriented when talking to people I might actually be more interested in his game.
What exactly does "conflict oriented when talking to people" that mean, good sir? Most conflicts I've had a misfortune to participate in were created long before I joined them.

Btw, what does your affection toward a developer (or lack thereof) have to do with your interest in games? Just curious.
 
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That's interesting because they're so different.

Eschalon is just a copy of traditional cRPG design. It doesn't intend to innovate anything and hence it doesn't. Thomas just doesn't feel he needs to, and I think he's right, it's not like he's producing a kind of games that are a dime a dozen right now.

But AoD is different, it is in fact moving the cRPG genre "forward", so it's not just a revival of traditional cRPG design. It's not like the VD has always been against change and just wants a duplicate of mid-90s RPG design, he would just like to see cRPGs evolve in a different direction than the BioWare school. And that's what he's doing.

True, but I never claimed they were both/equally progressive.

IOW, I prefer to see Eschalon as retro-traditionalist, and Age Of Decadence as nuevo-traditionalist.

But I still would say they indicate a traditional CRPG revival, as neither faithfully embrace the new-school, click-heavy, eye-candy laden, FPSization model.
 
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If only he wasn't so conflict oriented when talking to people I might actually be more interested in his game.

Most creative minds aren't silent conformists (unless they are Beth-Bots, of course. But then again, are Beth-Bots *really* creative ?).

Give me a dynamic, outspoken, provocative artist anytime, over those metrosexual cliqueish types (who are so scared of being politically incorrect, and tremble at the thought of stepping on someone's hyper-sensitive toes).
 
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