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February 15th, 2014, 11:42
Originally Posted by ChienAboyeur View Post
A poor choice: subordinating the player to the game world. Players do not like that. Reporting to an NPC during the night comes with consequences and this wont be liked by players.
Players do not like a world that reacts to player action? Seems to me that a world that does NOT react to player action is the game that subordinates the player to the game world.
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