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January 30th, 2019, 20:46
Originally Posted by ChienAboyeur View Post
It was rejected by players'demand who insisted they must be able to ace any skill with no limits.
Sadly, I agree with you. Too many games are lacking to provide that feeling of satisfaction you get when your character grows in capability and/or from better gear because the game itself fails to deliver much of anything you can't do right from the start.

I started playing Elex for the first time and while the game is typical PB clunky when it comes to combat, I thoroughly enjoy the fact that I'm getting my ass handed to me because it makes character improvement and acquiring better gear a lot more fun. It also motivates me to explore the world, and get off the beaten track. This motivation is missing in so many games these days. Pretty graphics and scenes is motivation to explore lasting about 5 minutes. After that, I need game mechanics to provide that motivation.
If I'm right but there is no wife around to acknowledge it, am I still right?
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