txa1265
SasqWatch
- Joined
- October 18, 2006
- Messages
- 14,951
Gothic 3 is the first game I've ever owned that didn't work out of the box. .
Count yourself lucky on that one
- Joined
- Oct 18, 2006
- Messages
- 14,951
Gothic 3 is the first game I've ever owned that didn't work out of the box. .
Anyway, I have observed that when people refer to RPG elements in conjuction
with CRPGs they either mean:
#1 The possibility to make moral/and or character related choices that will have
an impact to the quest/game progression possibly resulting in different paths
(story or quests) and or XP/stat rewards/penalties
#2 The possibility to customize your character through stats and skills as you
gain XP/Level up, that changing his direction actually results in a different
gameplay experience/approach in solving quests.
(damn I must stop using so many dashes )
Both are valid in my opinion. There may be more but these are the ones I find
relevant.
Oblivion fails, imo , at both of them because:
#1 its quests are binary: Take it or leave it. finish with way A or fail the quest.
It is a massively open ended game with some of the most linear quests I have
ever seen. Mixing the order does not make them unlinear imo...
#2 It pretty much defeated the value of leveling and stats relevance with its
bad scaling implementation. Changing chars feels to me like changing from the
RailGun to the BFG in a shooter in the difference it does to my gameplay
experience (Ok I am stretching it a bit here to make my point )
Scaling also killed the exploration aspect that some I am sure would add as an
important RPG element in my two item list...
Well my 2 cents anyway....
I do - even Daggerfall worked out of the box for meCount yourself lucky on that one
Just to add a distraction to this very interesting discussion; would both og you say that Japanese RPG is an oxymoron? (ie the FF series for example)