Zloth
I smell a... wumpus!?
After defeating Yorkle, the ancient, yellow dragon, I shoved his treasure pile aside to reveal an ancient door - sealed long ago by the Wizard of Yendor, leader of the Sleestak Wizards. I used the amulet I had stolen from the bedchambers of Queen Sassafras and opened the door, inhaling air that hadn't moved in 400 years, then took stock of the treasure therein:
Assassin's Creed: Odyssey had a sealed, underground structure that you had to drop down into - splashing down into a man-made pool. The place had been sealed (with a few brief periods of opening) for a century or three. So how had the pool not evaporated? And how were fish still living in this stagnant pool with the nearest plant being on the other side of 200 meters of rock!?
I can deal with the money thing because, honestly, I don't want to have to adventure with a pack of mules to haul my cash around. I can't say I would be too excited about a quest to find somebody who will trade ancient coins for legal tender, either. But can we at least think about what would happen to things left in a room for a few centuries? Leather hardens and cracks, many metals corrode, and, unless this place is consistently very cold, food becomes unrecognizable.
You're in fantasy land so there's no problem putting "Tup Ah'rhare's Spell of Eternal Freshness" on the room - but you do have to actually bother to make note of it!
- One big, magical diamond - the object of my quest
- 7385 gold pieces, painstakingly stacked and labeled in such a way that I could count them at a glance. Conveniently, the coins of the Sleestak Wizards' kingdom were remarkably similar to modern coinage, and just as light weight. Shop keepers probably wouldn't even notice the difference.
- A robe of displacement. Thankfully, the robe had not served as the food source for generations of very confused moths that grew up learning to chew next to their food source instead of directly on it.
- Five carrots and three fish. Should taste great after I boil them for a week or two?
Assassin's Creed: Odyssey had a sealed, underground structure that you had to drop down into - splashing down into a man-made pool. The place had been sealed (with a few brief periods of opening) for a century or three. So how had the pool not evaporated? And how were fish still living in this stagnant pool with the nearest plant being on the other side of 200 meters of rock!?
I can deal with the money thing because, honestly, I don't want to have to adventure with a pack of mules to haul my cash around. I can't say I would be too excited about a quest to find somebody who will trade ancient coins for legal tender, either. But can we at least think about what would happen to things left in a room for a few centuries? Leather hardens and cracks, many metals corrode, and, unless this place is consistently very cold, food becomes unrecognizable.
You're in fantasy land so there's no problem putting "Tup Ah'rhare's Spell of Eternal Freshness" on the room - but you do have to actually bother to make note of it!