Greedfall Hints and Tips
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September 16th, 2019, 20:02
A few things:
Each point in vigor increases carry weight by 100.
Every quest that's not in the "mission" tab is basically a main quest, and will contribute to the overall story, even if it doesn't progress it directly.
Flowers in the wild and crates in towns respawn, so you have an endless supply of ammo and herbs.
There's generally no point in exploring caves or houses until you have a quest to go there. Exploring the wild is a bit different, as you can find some lockpick 3 chests with legendary gear.
Once you reach a new level of appreciation with a faction, a special item (often very good) will appear either magically in your inventory, or in your storage box.
There's no real pointing in training any skill to 3, as you can always boost it when you need it: Cloaks provide charisma, certain hats provide intuition, gloves provide craftsmanship and chest can provide lockpicking/science/vigor. And that's not counting the potential bonuses that you get from companions.
The most scarce points are attribute points, so either focus entirely on 1-2 attributes, or use them only when needed. For example: If you're going melee, only put points in Endurance when you have a specific armor you want to equip.
I'll probably think of more later..
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