Rayel - v0.1.1 Release

Dhruin

SasqWatch
Joined
August 30, 2006
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If you like ASCII roguelikes, getter77 sends word of one that has crossed over into more traditional RPG territory. Rayel is an ASCII RPG with a predefined gameworld. Here's a partial feature snip from RogueBasin:
Some of already implemented game features:

  • The big and fully active world. Although, not random.
  • Variety of the world: dungeons, plains, forests, steppes, swamps, deserts, seas, isles, rivers (with underwater part), mountains, castles, temples, towers, towns (plains, forest, underground, mountain), ruins, ancient misty constructions and areas, many of them are quite not easy to find. Different areas and different parts of one area can be settled very differently.
  • World: no strict bound between locations. There are some areas which extend over the significant map part.
  • World: no strict levels/floors division: in any place of the map you can encounter an ascending, descending or stairs. Many corridors lead very far away.
  • World: Hidden and locked passages. Hint: there's no sense in tapping and touching every wall in every area.
  • Pseudo real-time actions: every action and movements takes some time, has the beginning and the end, and everything can happen during this period.
  • The large variety of monsters, items and other objects. The significant part of experienced monsters (capital 'letters') can be met only outside the well-known region of map.
  • Different types of non-item objects: signposts, traps, fountains, plants, levers, caches.
  • 12 unique classes, every of them has its own set of skills and spells, besides the common skills and spells. The significant part of them are accessible only after gaining a particular level.[...]
More information.
 
Joined
Aug 30, 2006
Messages
11,842
Location
Sydney, Australia
That little right hand box had a nice link: Official Site, which ONLY has 4 links and a little text in it to version of 0.1 and 0.1.1 in both English and Russian(I guess) -- separate links for each so four download selections.
 
Joined
Oct 26, 2006
Messages
314
Yes. I scanned the game executable with virusscan.jotti.org/en and it came back clean.
 
Joined
Sep 8, 2009
Messages
381
Yep, all should be on the up and up. The developer behind it is hoping to get a good assortment of feedback and issues reported so a substantial fixin' patch can be realized for the next target release or so---then depending on how that goes the eventual .2 should endeavor towards more/better fleshed out content. The game is presently supposed to be winnable and such.

Or to directly quote:

The game is playable and winnable already. The next release (0.1.2) will be fix-release, when I collect enough of them. The next major version 0.2 will take longer - no strict date, no empty promises Smiley. But hopefully it will take much less time than I spent for 0.1 (3+ years).

The character of planned changes for 0.2 needs the version 0.1 to be rather stable. Or searching for bugs will become the nightmare.
 
Joined
Jan 20, 2009
Messages
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Been some more patching for fixes and balance---continuing to shape things up as the dev still hopes to uncover yet more issues of any and all stripes to make the foundation proper strong for the the big .2 stuff.
 
Joined
Jan 20, 2009
Messages
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Location
GA, USA
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