What's the Hunter like? Is it basically a Ranger?
If you have the full party of 7, you can't have summons?
The bard songs in this game are amazing. For both buffs in combat and buffs outside of combat. I don't usually have bards but in Bard's Tale you almost need one.
Plus if I remember correctly, there are some amazing magical bard instruments in the game.
Audio
Fixes for a few enemy sounds
Gameplay
Magestaff not working
Conjurstaff not working
Ranged Attack option not showing up correctly
Poison check may have an issue (possibly resisted? But no message shown to the player)
Check traps and their triggerable status when levitating
Fix party monsters no longer cast positive buffs on enemies
Fix balancing issue with spell saves
Fix chance to hit/dodge with ranged attack
Stop Ybarra shield stacking with Ybarra armor
Fix the Dragon wand not being usable in combat
Graphics
Add an option for a larger 3D view for 16:9 and 16:10 aspect ratios
Fix some fading issues on the minmap edges
UI and Controls
Change teleports to be marked on the automap
add (N)ew order keyboard command back in
Add explanation about the rotating minimap, when you require the Compass spell
Add Invert mouse option
Add "Don’t pause on focus lost" option
Add delay to start of combat to avoid spamming 'A' key and advancing
Add ability to change equipped item in combat
Fix some grammatical errors around use of (A/AN) and proper nouns (Mangar)
Misc
Fix firehorn achievement
Fix volume changes not saving to profile
Perhaps I'm misusing my bard, but I find I only use one song (the healing one) since songs last for so long and using another song replaces the previous one (they don't stack) or am I missing something? I'm only going around in the 4th level of the wine cellar currently.
You really want to leave that seventh slot open for an additional creature in your party. I might not recall everything about the game, but I do remember that some of those creatures are well worth having in your squad.
So I broke down and made a party and got in a few fights so far. I love it so far. Can't remember if you need a thief in this game. I know you get a spell trapzap so going to try it without a thief.
Party:
Warrior
Paladin
Hunter
Bard
Magician
Conjurer
I left a spot open for summons and monsters that join. I forgot about that
I'm a big fan of that armour class boosting dirge, it can permit your front guys to take one hell of a beating.
Been having a blast with this game; brings back memories. They don't make unforgiving games like this anymore. It can be tough starting out, but worth the effort.
Starting out it's best to fill the 7th slot with a character you might want to develop later (I chose a Thief, although I probably should've went with a Hunter). That's because early game you really need an extra meat shield and it's too early for summons. Random creatures are a poor choice because they share XP, and I don't like sharing my hard earned experience with a temporary party member I'll probably end up killing.
My L1 party (ST,IQ,DX,CN,LK;HP,SP)
Note: don't overlook good starting HP/SP when rolling your characters!
Vindicator -- M-Human-Paladin (17,9,13,15,12; 28)
GabbyGale -- F-½Elf-Bard (15,14,16,14,12; 26)
StinkyFeet -- M-Dwarf-Monk (18,11,14,17,8; 28)
StickyFingers -- M-Hobbit-Rogue (10,10,18,12,17; 29)
Carver Payne -- M-Elf-Conjurer (12,16,16,11,11; 26,23)
Tw!sted S!ster -- F-Gnome-Conjurer (11,17,14,10,9; 28,23)
Waldo the Wise -- M-Gnome-Magician (16,17,14,9,9; 24,22)