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July 11th, 2021, 10:20
OK, that's interesting, I thought the DM would be more .. rigid about it, and would rather prepare the same surprises in the conversations so that you wouldn't necessarily know whether skills should be boosted or not. Unless you asked questions before the dialogue, to get some hints.

Of course the video game can't do what a human can do to entertain a game. But I still think that it's poor design if someone cannot guess the conversation may require speech abilities, charm, or anything else that could be prepared to increase the odds of success. Adding these band-aids as Larian did is taking the easy way and missing an opportunity.
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