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June 9th, 2019, 21:11
Originally Posted by JDR13 View Post
That's like asking why water is wet and then trying to argue that it's really not. What part of exploring the dungeon didn't seem like exploration to you?
I'd say the contrary. I see an empty cup, and you arguing that it tastes wonderful.
I can tell you everything which is not in this cup. I am trying to grasp what it is which you actually think is wonderful, but it feels like your argument is "don't you taste it? It's wonderful!".

I don't see any exploration in Grimrock besides of puzzles (if you consider this exploration) and secret passages compared to a linear shooter with hardly any variations (such as Wolfenstein 3D, Corridor 7, which both were great games btw).

So for the sake of it, let's put a table together with a couple of games, and look at different aspects of exploration:


One thing to add maybe is comments about the surrounding by the party/character. If I don't remember it incorrectly Grimrock doesnt have it, neither Wolf3D, and the others have it. But might be wrong there.

So…what am I missing?
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Doing >Let's Plays< and >Reviews< in German. Latest Review: Pathway
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
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