Dragon Age: Inquisition - Concerns for Romances

Some are so infatued with story that the smallest mispelling is outrageous...
 
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You are still wrong Chien. Being a womanizer is a trait and traits of any kind do actually add to the depth of a PC. The more the better of course.
 
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I think people who say "go play SIMS if you want romance/relationships" are really missing the point.
I believe the suggestion was to go and play "dating sims", not SIMS. :)
If you plan to do a romance in SIMS, you'll be very disappointed - no matter how silly one may feel about RPG romances, the SIMS ones are even worse than rediculing with your character in Fable games to get some love. ;)

Oh and my suggestion is to try at least one dating sim no matter if you're into romances or not. Check on the genre, find out what you like and what you dislike in it. Just don't remain ignorant.
But I could never suggest leaving RPG for a dating sim. I mean… Why would you drop a horse and move onto a donkey instead?

Some are so infatued with story that the smallest mispelling is outrageous…
I believe you can imagine what happens after all those ME3 plotholes. Something like this:
http://www.youtube.com/watch?v=uqkGfinCFs0
 
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… you haven't seen forums, have you?

Yeah, I've seen plenty… which is one of the reasons I have that opinion.

*Edit* For the record, I'm not really anti-romance, although I probably come off that way. I just don't want to see more development time go towards that when it could be better used, imo, to strengthen other aspects of gameplay.
 
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I don't know any statistics, but it may well be that Bioware (and other publishers) wants to broaden its target audience for RPGs. I hope this won't lead to a sexism debate, but it could well be, that Bioware stats show that female gamers really are into romances. The vast majority of RPG gamers today still are male gamers. So maybe by investing in romances Bioware wants to get through to the girls to get new customers.
 
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I don't know any statistics, but it may well be that Bioware (and other publishers) wants to broaden its target audience for RPGs. I hope this won't lead to a sexism debate, but it could well be, that Bioware stats show that female gamers really are into romances. The vast majority of RPG gamers today still are male gamers. So maybe by investing in romances Bioware wants to get through to the girls to get new customers.

Well in Biowares case it wasn't specifically women they are aiming for as audience, but the LBGT gaming people.
The whole thing already lead to tons of discussions, especially the Swtor forums were pretty fun for a while.

Edit: Romances were kinda always a staple of Bioware games, it's just the focus on it got bigger in the last years.
 
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I'm not at all convinced that gamers who enjoy a good romance are in such a minority.

If we're talking about a minority, I think that's because romances tend to suck and writing in games, in general, usually takes a distant second place to combat and moment-to-moment gameplay.

Personally, I don't think a good romance should be a "separate" feature that you have to advertise and make a big deal out of, and as I mentioned - I think incorporating mini-games or specific gameplay for it is a big mistake for immersion.

If a movie features interesting and appealing characters - you don't really need it to be marketed as having romance - unless that's the genre. You expect it if the chemistry is in place, right?

To me, romance should be a natural part of NPC interaction - just like any relationship you could potentially have with other characters.

In the end, it's not about the romance - but about the characters. A well-written character that's appealing to you would be a very natural choice for potential romance.

To me, this all goes together and if the character you write is attractive physically, emotionally and intellectually - it would be a mistake not to allow for optional romance between him/her and the player. That's my opinion, anyway.

If I was really into a story and I found some female NPC appealing - it would definitely enhance the whole thing if I could also interact with her romantically.

But when it comes to Bioware writing and characters, I could take it or leave it. It's not something that bothers me. Well, the juvenile and naive approach to writing people I'm supposed to take seriously bothers me, because I think they suck at it - but it's no big deal overall.

If I could change something about Bioware, writing would take a backseat to game design and stuff like their horrid filler combat fetish.
 
But when it comes to Bioware writing and characters, I could take it or leave it.

Yeah, that's pretty much exactly what I'm talking about. I was referring specifically to Bioware, and yes, I'm quite sure the people who actually look forward to those romances are a minority.

Then again, there's no accounting for the taste of the mainstream nowadays, and that's obviously who Bioware/EA has been targeting for a long time now.
 
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Per that definition, I'm not a gamer.
And it's true, I don't care for the gameplay much. It can be silly, clunky, crappy, but if the story is good, I'll forgive it. But if the story sucks, no matter how stellar the gameplay mechanics are, I won't play finish the game.

Now I need to find out what exactly I am.

The answer is known and is given: a person valuing story more than gameplay. What is not given is the name attributed to the quality. Which is useless when people play the it is all subjective card.


You are still wrong Chien. Being a womanizer is a trait and traits of any kind do actually add to the depth of a PC. The more the better of course.

People are usually wrong when a remark is made off topic.

In the Witcher's case, being a womanizer is a trait and a personality trait. It has no relationship to the role as a witcher so to speak. When players state they romance people for the role playing sake, they do not do it for the roleplaying sake as the witcher role calls not for romancing.

Certain roles could call for romancing. Witcher is not of those roles.

In an acting game, when people are given the task to impersonate a womanizer, they take decisions of romancing to give credibility to their character. That is for the sake of acting, not roleplaying.

It was not about depth of character etc It was about roleplaying. Taking the decision to romance somebody in the games Witcher do not come because of roleplaying.

I believe the suggestion was to go and play "dating sims", not SIMS. :)
If you plan to do a romance in SIMS, you'll be very disappointed - no matter how silly one may feel about RPG romances, the SIMS ones are even worse than rediculing with your character in Fable games to get some love. ;)

The mattering difference is that in a sims game, romancing is gameplay. It can be manipulated to achieve various outcomes. It can be used to set up a trouble household with one sim being a wo/manizer while the other is faithful, leading to countless domestic rows and maybe in the end a divorce. It also introduces hate in the mess which induce different behaviours into the sims (like attempting to burglarize a house, spoiling for fights etc...)
It also influences children if there are as they will either side or frown with the behaviour etc

At least, in the Sims game, it serves gameplay. And can be manipulated.
 
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In the Witcher's case, being a womanizer is a trait and a personality trait. It has no relationship to the role as a witcher so to speak. When players state they romance people for the role playing sake, they do not do it for the roleplaying sake as the witcher role calls not for romancing.

Certain roles could call for romancing. Witcher is not of those roles.

You are wrong again. Sapkowski portrays Geralt as an unusual Witcher. He is a mutant with human feelings. So, while role of a Witcher might not call for romancing, the role of Geralt certainly can.
 
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Witchers are sterile and they approach that condition differently. The character gerald is a womanizer, unrelated to his role as a witcher. There is zero role playing by conforming to the character Gerald.

Let me just put this post in its place: Role-playing Geralt within the framework offered by CDProject, does not necessitate playing a womanizer.

In the first game especially, you can choose to make Geralt avoid such relationships with women if that is the way you wish to interpret and role-play his choices. The game actually gives you the dialogue options to this effect.

Also, your point about zero role-playing is simply refuted by the fact that you can elect to take a neutral path throughout the game. These choices are reflected in the various art-work driven cut-scenes.
 
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My concern is that "will there be bromances in Dragon Age 3?". Will every relationship have to have a sexual connotation to it?
 
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My concern is that "will there be bromances in Dragon Age 3?". Will every relationship have to have a sexual connotation to it?

Are you referring to Bromance as in Shepard & Garrus or Hawke & Anders?

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Romances of different kind will definetly be in the game.
Are soft porn cutscenes included is currently unknown. So far I didn't see any official confirmation on Bioware boards and blog.
 
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My concern is that "will there be bromances in Dragon Age 3?". Will every relationship have to have a sexual connotation to it?
No, that's why we need bromances, which are non-sexual relationships. ;)
 
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