Yes, and after you succeed, if you're really lucky, you might be rewarded with a nice sword that's about half as good as the one you needed to defeat the final boss!!
It usually bothers me when I'm saving the world from the darkest of evils and people still treat me like a regular customer. Those jerks should be offering to fix my armor for free! Also, why is it that most games have a fairly low amount of people in cities yet, there can be countless monsters?
But the "sewer syndrome" leads me to a weird thing ...
The only logically looking swer I know of appeared in Return to Krondor (sadly I never played the first game). It really looked as if someone had used actual logic in building it.
The worst example was to be found in Summoner : There are openings of *huge* tubes in the ceilings of various rooms within the sewers of the town, so huge that they must've been at least 2 metres in diameter.
So, the scary thing about these openings (and the accompanied holes beneath them) is the amount of water floweing through them. I mean, there is a really *huge* waterfall with thousands of litres of water falling down meanwhile the town itself is so small that it simply CANNOT produce these masses of water !
The only explanation would be the water surrounding the palace, and the river. But this just looked absurd.
So, what I mean to say is, that most sewers are looking as if they are built for incoming adventurers, NOT for letting dirty water out of the city !