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September 29th, 2019, 23:08
I would say the dungeon design is rather standard. Lots of nice descriptions and an "authentic" design.

I know which puzzle like encounters you are talking about. These were quite present in Avadon 1 and Avernum: Escape from the pit, but already almost non-existant in the latset games in the series. So far I haven't seen any boss of that type in Queen's Wish.
Doing >Let's Plays< and >Reviews< in German. Latest Review: Pathway
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
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