TheRealFluent
H.O.O. Inquisitor
- Joined
- September 5, 2018
- Messages
- 1,603
Random thoughts/tips:
A Keen weapon with lower damage may be better than a normal weapon with slightly higher damage. Some weapons threat range can become 15-20(x3) or something like this, and you can end up doing more damage long-term this way.
If you multiclass with Rogue, every odd level gives you an additional 1d6 of sneak damage, so feel free to occasionally take a level of it to keep multiplying that very important damage (and remember to boost your Stealth skill in the process)!
Dragon Disciple class is a strong one, not just for spellcasters but anyone who wants Strength boosts that are permanent at the first 4 levels, and also extra attacks like growing claws and bites. Remember, extra attacks like claws/bites also attack the same round as your weapon does, so it gives you added bonus and extra attacks per round!
Ekun is Lawful Good and likes Torag, so maybe making him a Paladin wouldn't be a bad idea...He also has good stats and with the proper equipment could definitely benefit in a role like that.
Jaethal can be a tank if you like, she's immune to fear/poison/dying/etc. since she's Undead. If you're not using Valerie as your tank you can outfit her with the proper feats to do so.
Jaethal can also use the Grim Finale club, which normally kills someone who unequips it. Since she's immune to Finger of Death, she can benefit from the extra damage the club causes as well as the Vampiric Touch restoring her health every time it hits.
Since Amiri has lower AC, don't worry so much and give her a 6 ft. ranged weapon, like a Glaive or Longspear. That way she can actually stand behind your tank without taking damage and wallop on the enemy that way. Or, you could use Enlarge Person potions (which the game hands out a *ton* of) to give her the same 6 ft. range distance with her normal weapons and achieve the same thing, temporarily of course.
If you play an Archaeologist, you can multiclass but try to get to level 5 first. This gives you some spells but also Archaeologist's Luck +2, which adds +2 to pretty much everything he/she does, including skill checks.
Additionally, skill checks can be bolstered by the Heroism spell and the free orison/cantrip "Guidance", which always helps before attempting a skill check of any kind (even in the storybook segments)! You can get in a good habit of applying both these bonuses before you talk to NPCs, too, to give yourself a better chance should a skill check pop up in dialogue.
Always keep scrolls of healing in your inventory. This will keep you from having to expend all your spells to heal and let you adventure longer before resting. Potions have a similar effect but are more expensive because they can be used quicker in combat by any character.
Use Magic Device for melee/non-magical characters can still be a good idea. Valerie can do something like cast a wand of level 4 Burning Hands for example, or a wand of Lead Blades, etc., that gives her more options in melee than basic attacks.
I'll post more later but just felt like sharing in case anyone is interested. 350 hours and still loving the game.
A Keen weapon with lower damage may be better than a normal weapon with slightly higher damage. Some weapons threat range can become 15-20(x3) or something like this, and you can end up doing more damage long-term this way.
If you multiclass with Rogue, every odd level gives you an additional 1d6 of sneak damage, so feel free to occasionally take a level of it to keep multiplying that very important damage (and remember to boost your Stealth skill in the process)!
Dragon Disciple class is a strong one, not just for spellcasters but anyone who wants Strength boosts that are permanent at the first 4 levels, and also extra attacks like growing claws and bites. Remember, extra attacks like claws/bites also attack the same round as your weapon does, so it gives you added bonus and extra attacks per round!
Ekun is Lawful Good and likes Torag, so maybe making him a Paladin wouldn't be a bad idea...He also has good stats and with the proper equipment could definitely benefit in a role like that.
Jaethal can be a tank if you like, she's immune to fear/poison/dying/etc. since she's Undead. If you're not using Valerie as your tank you can outfit her with the proper feats to do so.
Jaethal can also use the Grim Finale club, which normally kills someone who unequips it. Since she's immune to Finger of Death, she can benefit from the extra damage the club causes as well as the Vampiric Touch restoring her health every time it hits.
Since Amiri has lower AC, don't worry so much and give her a 6 ft. ranged weapon, like a Glaive or Longspear. That way she can actually stand behind your tank without taking damage and wallop on the enemy that way. Or, you could use Enlarge Person potions (which the game hands out a *ton* of) to give her the same 6 ft. range distance with her normal weapons and achieve the same thing, temporarily of course.
If you play an Archaeologist, you can multiclass but try to get to level 5 first. This gives you some spells but also Archaeologist's Luck +2, which adds +2 to pretty much everything he/she does, including skill checks.
Additionally, skill checks can be bolstered by the Heroism spell and the free orison/cantrip "Guidance", which always helps before attempting a skill check of any kind (even in the storybook segments)! You can get in a good habit of applying both these bonuses before you talk to NPCs, too, to give yourself a better chance should a skill check pop up in dialogue.
Always keep scrolls of healing in your inventory. This will keep you from having to expend all your spells to heal and let you adventure longer before resting. Potions have a similar effect but are more expensive because they can be used quicker in combat by any character.
Use Magic Device for melee/non-magical characters can still be a good idea. Valerie can do something like cast a wand of level 4 Burning Hands for example, or a wand of Lead Blades, etc., that gives her more options in melee than basic attacks.
I'll post more later but just felt like sharing in case anyone is interested. 350 hours and still loving the game.
- Joined
- Sep 5, 2018
- Messages
- 1,603