- Joined
- March 15, 2010
- Messages
- 417
His shoe string is looking to be about 200x the size of mine…
I thought size didn't matter?
She lied to me!!
- Joined
- Mar 15, 2010
- Messages
- 417
His shoe string is looking to be about 200x the size of mine…
With a major difference in that this man created one of the most influent series of CRPGs ever. He has already delivered so, at least, show him what he deserves : some respect.Reminds me of politicians who open there mouth and backtrack when they realized they shouldn't.
With a major difference in that this man created one of the most influent series of CRPGs ever. He has already delivered so, at least, show him what he deserves : some respect.
no kiddin. It's like it's cleve blakemore…
How much is considered shoe string?
"The average development budget for a multiplatform next-gen game is $18-$28 million…. high-profile games often breaking the $40 million barrier."
I'm sure he will do fine, he is going to have more money then obsidian had for theirs.
Game.
No I don't mean because he will make more on his kickstarter, but because he has external money in it as well.
Yeah but, to be fair, his game is also trying something a lot more ambitious, in terms of infrastructure. Pulling off single, coop, and MMO-style experiences in one package is hard.. but also expensive. A game like PE really just needs a set of focused designers and writers to put the experience together. There's less need for the kind of technical infrastructure Shroud will require.
IMO, Populous was limited in its lasting appeal due to the lack of variation in gameplay but Populous 2 was a huge and signifiant improvement making the 1st one obsolete as so many new God powers were introduced allowing for varied tactics and challenges.Even Populous had dreary gameplay, really - it was just extremely novel at the time. Raising and lowering land so people can settle there. That was basically it. Wow!
IMO, Populous was limited in its lasting appeal due to the lack of variation in gameplay but Populous 2 was a huge and signifiant improvement making the 1st one obsolete as so many new God powers were introduced allowing for varied tactics and challenges.
Simply put, the gameplay in Populous 2 was awesome and if you claim otherwise then, as the great DArtagan himself would say, you are not in touch with reality .
EDIT:
On a general note, I agree that "idea" and "execution" are two separate things.
Never waste a controversy, it makes traffic.
That person only stated that game designing is hard, that game designers in general were mediocre and lazy and that he was slightly better than the average.
In Populous 2, at each level you were normally given a limited selection of your God powers so you had to do with whatever was given to you. Sometimes, the conditions were set that you weren't allowed to alter land at all.Yeah, the God powers were great. But I remember thinking - even back in those ancient days - that the core gameplay was just more of the same with very limited variation.
I seem to recall the game having 999 levels - and there was almost no variation. Probably just generated by some simplistic formula.