Originally Posted by crpgnut
I thought Underworld was a little too retro for my tastes, but I haven't kept track of Charles' updates. Back when I first played it, it was much more like M&M 1, with all the limitations that entailed. I believe inventory was 5 or 6 slots and there were perhaps 20 spells in the whole game. It may have changed though. I did finish it though, mostly from pure obstinance and I wanted to provide criticism. Hopefully the changes will be welcome. While I would never subject myself to Underworld again, I will look at the 2nd game's demo at least. If Charles upgrades to an MM3 level for his next game, I'll be a very happy camper.