Desktop Dungeons - Beta Preview @ RPS

Dhruin

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Rock, Paper, Shotgun has some impressions from the beta of the re-mastered (paid) release of Desktop Dungeons:
If you were hoping the move to a paid game meant whoopdedoop 3D graphics, you’re outta luck, sunshine. DD remains resolutely 2D and even unanimated, and that’s just how I like it – emphasising that it’s a highly tactical affair whose every move requires patience and forethought. It is to something like Diablo what Chess is to Pictionary. The only extent to which chance comes into it is in what items the game deposits into each dungeon when you first enter them, and even then you’ll often need to weight up pick-ups’ advantages, long-term and short term. This is particularly true of spells, only a couple of which you can hold at any one time. Is instantly turning an enemy into stone better than mildly bullying it with a fireball? No, because you won’t get any experience points for the former. But: yes, because it does give you a 50% experience boost on your next kill, and if your next kill is of a monster of higher level than you, that means mega-points. Or maybe you could just trash both spells, which if you’re a Human warrior will give you a permanent boost to your attack power. Choices, choices, agonising choices. Important choices, every one of them.
More information.
 
Joined
Aug 30, 2006
Messages
11,842
Location
Sydney, Australia
I've been playing and loving this game for a long while now. Started playing the beta a few days ago. Initially the hand-holding and unavoidable tutorial were irritating, but now that I'm a little farther in it is just as engaging and fun as the alpha. The biggest problem is that to me the interface seems to have gone backwards. It's more alpha now than it was before. Still more than worth the pricetag though [US$10].
 
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