Their latest update shows a tremendous amount of ambition.
They aim at an economically viable game universe, which is the most difficult thing to go for. A must read and a must keep at hands'reach to remember when the game is released.
They should skip on combat tactics. Only try to provide a good, solid reliable combat with a good outcome prediction value for both the PC and the NPCs.
The developpment of traits acquired through interactions with the gaming world is already enough to keep them busy until 2013, October.
With what they've just added about their goals, it is going to be an extreme work load.