Obsidian Entertainment - MCA on Quest Time Limits

Well, I'm more of a freeform exploration focused player, that likes to look at everything and go everywhere unfettered by time limits. So, I don't like them, usually. But if the game offers no exploration or much freedom anyway, then time limits are less irritating. In general, I don't like to rush through something just because of an artificial time limit.
 
Joined
Aug 18, 2008
Messages
15,682
Location
Studio City, CA
In BG1 I remember that if you took too long with Minsc's quest to rescue Dynaheir from the gnolls, he'd swiftly turn hostile on the party. This actually caused me to have a somewhat ambivalent relationship with the big guy. Naturally by the time I got to BG2 and met up with him again, it resulted in the familiar quote:
"Hey, didn't I kill you before?" :)

Not a time limit as such, but more of a scripted time frame: I always disliked the fact that regardless of the time you leave to have the confrontation with Bodhi in her lair, it's always dark when you get there. I mean, it would kind of make sense to try to have some kind of advantage against a vampire by arriving when it's light, no? Every advantage possible and whatnot? :)

The Fallout time limit is a classic and a mechanic I quite liked; as I think as others have stated, it suited the game perfectly. I also enjoyed the unique dialogue time limit in Alpha Protocol and felt it was a good try to implement something different with a time element.

MCA asks the question : if I, as a game designer, want to introduce the same level of time pressure and instill the player with a sense of urgency, what can I do?

A couple of basic ideas:
- Write suitably urgent and focused dialogue for the event in question to carry the meaning to the player.
- Give some additional incentives for the player to tarry not! (Rewards?)
- Offer some insight into possible consequences for dallying; give player clues and cues by which to measure their play.
- Use audio stimuli to create suitable tension in moments/encounters to carry a sense of urgency.
 
Joined
Jul 12, 2009
Messages
1,975
Location
Australia
A few more examples from BG1-2, where the NPC will actually leave if you don't help them within a certain amount of time:
- Kagain wants you to find a lost caravan (BG1).
- Edwin wants to find a scroll (BG2).
- Korgan wants to find a book (BG2).

I admit it actually worked fairly well, though it sometimes forced me to do difficult quests before my party was ready for them, which annoyed me quite a bit at the time. These days it doesn't annoy me at all anymore, but that's because I know it's coming so I prepare accordingly.
 
Joined
Oct 18, 2006
Messages
7,586
Location
Bergen
The timer on the "main" quest in Fallout 1 did not prevent you from exploring the whole game because once you had restored the water to the vault you could then take your sweet time and spend in-game years if your wanted poking around the wilderness. And 100 days was a very long limit given how short Fallout 1 was anyway. I never hit the limit on any time I played FO1 and while not a "must open every container" guy I do tend to look most everywhere.

The main quest after finding the waterchip had a timelimit, though it was invisible. My first playthrough I hit that limit and mutants overran the vault and I had to go back to an earlier save in order to make the timelimit.
 
Joined
Aug 30, 2007
Messages
207
Location
Copenhagen, Denmark
The main quest after finding the waterchip had a timelimit, though it was invisible. My first playthrough I hit that limit and mutants overran the vault and I had to go back to an earlier save in order to make the timelimit.

I think that only happens if you tell the water merchants where the vault is at. Then "word gets out" and the vault is doomed.
 
Joined
Oct 24, 2006
Messages
1,769
Location
Minnesota, USA
Oh, I don't remember if I did that. But that would make sense.

I just remember being a bit frustrated because I had to go quite a bit back on my saves to make the timelimit.
 
Joined
Aug 30, 2007
Messages
207
Location
Copenhagen, Denmark
Did you play Fallout prior to being patched? The reason I ask is because the time limit was greatly increased when they patched it to version 1.1
 
Joined
Oct 21, 2006
Messages
39,334
Location
Florida, US
I do not recall.
I just remember that I
had killed the master and was travelling to the military base when the timelimit hit me during the map travelling and I got served a cutscene with the mutants overrunning the vault. So I had to find a save quite some time before reaching the master so I had enough time to go to both places.
 
Joined
Aug 30, 2007
Messages
207
Location
Copenhagen, Denmark
Back
Top Bottom