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May 10th, 2011, 17:25
Originally Posted by SirJames View Post
This should have been front page news!!
Couldn't agree more!
This is from the manual and they have done very well.

Major design goals
  • challenging and random gameplay, with skill making a real difference
  • meaningful decisions (no no-brainers)
  • avoidance of grinding (no scumming)
  • gameplay supporting painless interface and newbie support
Minor design goals
  • clarity (playability without need for spoilers)
  • internal consistency
  • replayability (using branches, species, playing styles and gods)
  • proper use of out of depth monsters
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