Dungeon Crawl Stone Soup 0.8 out!
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May 10th, 2011, 17:25
Originally Posted by
This should have been front page news!!
Couldn't agree more!
This is from the
and they have done very well.
Major design goals
challenging and random gameplay, with skill making a real difference
meaningful decisions (no no-brainers)
avoidance of grinding (no scumming)
gameplay supporting painless interface and newbie support
Minor design goals
clarity (playability without need for spoilers)
replayability (using branches, species, playing styles and gods)
proper use of out of depth monsters
Join Date: Dec 2007
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